Melee at Frag Gameplay Rules
The official game versions are NTSC 1.02 for the Nintendo Gamecube, using UCF memory card mod.
● Stocks: 4
● Timer: 8 minutes
● Handicap: Off
● Damage Ratio: 1.0
● Items: Off
● Pause: Off
● Friendly Fire: On
● Yoshi’s Story
● Fountain of Dreams (Singles only)
● Final Destination
● Dream Land 64
● Pokémon Stadium (Doubles only)
● Pokémon Stadium (Singles only)
Double Blind Character Selection
Either Player may request that a double-blind selection occur. In this situation, a Tournament Organizer
(“TO”) will be told, in secret, each of the Players’ choices for the first Game. Both Players are to then
select their first Game character, with the Tournament Organizer validating the character selections.
Stage Striking and Port Selection
Players either get to select a controller port first or strike a stage first. If Players do not mutually agree
on their preference, they must enact a Best-of-One Match of Rock Paper Scissors.
“Stage Striking” is defined as removing stages from the Starter list to decide the stage for the first
Game. The Player with first strike strikes first, followed by the other Player striking two stages, followed
by the Player with first strike striking one more stage. The remaining stage from the Starter list is used
for the first Game.
After each Game, before the next stage is selected, the Player who won the preceding Game bans a
stage from either the Starter list or the Counterpick list. The banned stage cannot be selected by the
opponent for the next Game.
A Player may not pick any stage they previously won a Game on during the Match.
Players may select any stage from either the Starter or Counterpick lists if they both agree to it. Players
may also ignore Stage Clause if both agree. Players may not agree to play on other stages or change the
length of a Match. Other than collusion, in-game agreements made mutually between players (such as
neutral starting positions) are strongly discouraged and are not enforceable by the TO.
If a Game goes to Sudden Death, the winner is determined by stocks and percentage at the time the
Game ends. When the timer hits 0:00, the Player with the higher stock count is the winner. If both
Players are tied in stocks the Player with the lower percentage is the winner. In the event of a
percentage tie, or a Game in which both players lose their last stock simultaneously, a tiebreaker will be
played on the same stage for one stock and 2 minutes. The results of Sudden Death do not count.
The only permitted controller is the wired Gamecube controller. Turbo functions, macros, and hardware
modifications (other than case modifications, such as notches and cosmetic changes) are banned.
Tournament organizers have the right to inspect any controller at any time.
Smash 4 Tournament Rules at Frag for Cancer
Smash 4 Rules
3-stock, 8 minutes
Winners Finals, Losers Finals and Grand Finals are Best of 5. Every other doubles set is Best of 3.
2-stock, 6 minutes
Top 8 is best of 5. Every other singles set is Best of 3.
Customs and equipment are banned. Miis can use customs but must be default height and weight.
Town & City
Omega Stages(Midgar, Suzaku Castle and Wily’s Castle only)
(NOTE: Dreamland 64 is treated as Battlefield in striking phase. If Battlefield is struck, Dreamland 64 is also struck and vice-versa. Omega Stages are treated as Final Destination in the striking phase. If Final Destination is struck, Omega Stages are also struck and vice-versa)
Determine who strikes first via random method (rock paper scissors, a coin flip, etc). Stage striking is done in this order:
P1, P2, P2, P1
Afterwards, the winning player bans one stage and the losing player chooses from the remaining stages. The losing player is not allowed to select the stage that they have most recently won on.