Frag 12 Tournament Rules* To be updated September 1st 2017 based on the current rule sets

Player must register as BYOC (Bring Your Own Computer) to compete in League of Legends.
League of Legends Bracketing

A maximum of 8 teams will be permitted into the tournament.
The tournament will start with a group stage of 8 teams split into 2 groups, with a total of 4 teams in each group.
Each team will play every other team in their pool twice.

League of Legends Administrative Rules
Profile names must exactly match the names presented during team registration. However, clan tags may be added to the front of each name if desired.

Players who are disqualified prior to the start of a Game will not be allowed to play in the Game. Players who are disqualified during a Game must quit out of the Game. Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event. Such Players may also be subject to a Temporary Ban from future FFC events.

All team captains must join the “FFC” channel in the LoL client.
All team captains must add the main admin on their friends list, in order to provide a method of private communication if necessary. The main captain will be identified in the FFC channel.

All matches will be organized through the use of the chat channel and/or conversations with the admin directly. This is so that the admin can have access to discussion between teams if this becomes a dispute.
If a Player fails to report to in game lobby within 15 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit the 1st Game. If a Player fails to report to their Station within 30 minutes of their Match’s scheduled start time, they will Forfeit the Match.
Any team caught flaming or being disrespectful in chat will be disqualified without hesitation. Teams may request for all chat contact to cease (except being requesting/explaining pauses). Any further violation of this request will result in disqualification.
Following the conclusion of the game, the winning team must report the results to the captain.
If there is a problem with inaccurate reporting, the admin must be notified and they will fix the inaccuracies in the bracket.
Any complaints, and subsequent evidence, against another team in the tournament must be sent to the admin in a private message through the client, directly to the admin in private, or through an e-mail provided by the admin.

League of Legends In-Game Rules
All games will be played in 5v5 matches on Summoner’s Rift.
All lobbies will be played in Tournament Draft mode.
Spectators are only to be enabled if both teams permit it.

Teams will alternate between red and blue (playing one game as each) during the round robin games. A coin toss will decide which team gets first pick of side if necessary. During the playoff bracket the higher seeded team will get choice of side. For games in a Bo3, the higher seed will get choice of side for game 1 with all proceeding choice of sides going to loser of the previous game. For the finals the team coming from the Winners bracket will get to pick their side for game 1,

Players may be changed in between games, so long as the player in question is registered as a member of the team as a substitute, or with the express permission of the opposing team if they are not.
If special circumstances prevent themselves, the admin will give a ruling to the affected team(s).

League of Legends Stoppage of Play Rules
Pauses are to be preceded with some variation of “pp” in all chat.
Immediately after the pause, a member of the pausing team must explain the reason as to why the game has been paused.
Any evidence of a team pausing the game to earn a strategic advantage will earn the team in question an immediate disqualification.

If a disconnect occurs before First Blood or 5:00 after the match starts, a remake is permitted. If First Blood is determined or the 5:00 mark has passed, the game may not be remade.
Once one of the conditions preventing a remake have been met, disconnects should be met with an immediate stoppage of the game.

Teams may have the game paused only in the event of a disconnect and/or computer failure.
Teams may only keep the game paused for a maximum of 15 minutes total in any given match.
If the 15 minute mark has passed and the disconnected player has not returned, the affected team has the option of continuing the game 4v5, or forfeiting the game.
In case of server failure, the Tournament Administrator will determine the next course of action.