Frag 13 Tournament Rules

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Tournament Rules

How does a Fortnite Battle Royale tournament work?

Well, the battle royale game type does not lend itself to typical custom matches you normally see in tournament matches.

However! We have found a perfect solution for this, you simply team up with you cooperative opponent and the team with the most kills in the match simply advances to the next round in the tournament. In the event of a tie the last team standing wins, and in the event of a complete team win and tie the last kill made will then secure your teams win!

We will be offering medals, prizes, and even random giveaways. Our volunteer staff and Admins will also do everything in their power to assist you smoothly through your tournamentso that you can win that sweet prizes!

Fortnite Battle Royaleis a game mode that pits a large number of players against one another in an open world environment, complete with a mechanism “The Storm” which is game mechanism that forces all the players to a smaller and smaller location throughout the game, with deadly consequences if you don’t.

Battle royale games have surged in popularity and games of noted with this style include PlayerUnknown’s: Battlegrounds and and H1Z1. This is an ever blossoming gametype and full of surprises and and ever improving skill sets!

Administrative Rules
It is the responsibility of all members to know and understand all rules before scheduling any matches or entry to any tournaments. Rules are subject to change at any time.

If any rules or settings are incorrect, follow your games guidelines and be sure to capture in-game proof to present of what you’re claiming. For example, A 2v2 Fornite match played on Squads requires in-game proof of their being teams of 3/4 instead of teams of 2 for us to take any action.

Basic Summary 

These Fortnite games will be played as 2v2 in a Battle Royale Squads lobby.

Battle Royale Match

In a Battle Royale game mode match the hosting team will start a duo or squads match based on the team’s size, a Duos for 1v1 and Squads for 2v2. It is NOT based on who last the longest, whichever team has the most kills at the end of the game wins.

In the event of a tie in kills, the team that is still/last STANDING, meaning the last to go down or be knocked will receive the win. If the game is won, and kills are tied, the team that got the last kill of a STANDING player will be considered the winners.

In the event of a tie in kills, the team that is still/last STANDING meaning the last to go down will receive the win. If the game is won, and kills are tied, the team that got the last kill of a STANDING player will be considered the winners. Except in the case of a semi-finals, finals, in these cases the match will be replayed.

Survival Death Match

In Survival Deathmatch mode the rules are to as follows:
It IS based on WHO LASTS THE LONGEST, the team that is still/last standing meaning the last to go down will receive the win.
If the game is won, and both teams are still standing, the team that got the most kills will take the win.
If kills are tied and the game is won the last kill of a STANDING player decides the winner. Except in the case of a semi-finals, finals, or in these cases the match will be replayed.
Ties
Each game mode has a specific tie breaking event so please read the rules in regards to your game mode of choice.
Battle Royale-
In the event of a tie in kills, the team that is still/last STANDING meaning the last to go down will receive the win. If the game is won, and kills are tied, the team that got the last kill of a STANDING player will be considered the winners except in the case of a semifinals, finals, in these cases the match will be replayed.
Survival Deathmatch-
If the game is won, and both teams are still standing, the team that got the most kills will take the win.
If kills are tied and the game is won the last kill of a STANDING player decides the winner except in the case of a semifinals, finals, in these cases the match will be replayed.
Survival-
The match is not based on total amount of kills. However if both members live to the end of the match and receive a Victory Royale, then the match will be decided by the amount of kills and if kills tie then it will go to the last kill of a standing player except in the case of a semifinals, finals, in these cases the match will be replayed.
Kills when down / Dead / Server End / Team Kill

All kills received after death must be shown definitively to have occurred within 30 seconds of the users death or they will not count towards your final score. The 30 second timer on your kills starts when you are fully dead not knocked.
Winner(s) is based on the total number of kills listed on the scoreboard. If your team did not receive the Victory Royale scoreboard kills registered after the completion of the game (Victory Royale) do not count as these are simply players disconnecting from the server. If your teammate dies and the kill is awarded to you, it does not count.

Proof Requirement Details

Obtain proof of your match using your DVR Capture method of choice (PS4Share).

Teams must be able to provide video proof showing their opponents are dead. Teams must also show video proof of how many kills your opponents had as well as how many kills your team had via the scoreboard this also showcases the icon and color proofing system.

Failure to be able to provide of these two requirements of proof in video format may result in an automatic replay or forfeiture of the match.

-Video proof showing your opponents have died with their life bars in full view.

-In the same video proof showing the party members and their totals kills

Each team will be provided with stock and freely available COLOR and an ICON at random on their match details page. Found on the “Locker” menu simply select the icon chosen for your team from the stock list of icons and apply your team’s designated color to it. This is used when viewing the scoreboard midgame to verify your match.

In the event of best of 3 or best of 5 match members are to use this method in order to ensure accuracy of their matches.

-Map 1 Each team plays with their given icon and color.

-Map 2 All players adopt the 1st listed team’s color and icon.

-Map 3 All players adopt the 2nd listed team’s color and icon.

-Map 4 Teams should adopt their original icon but the opposing teams color.

-Map 5 Teams should adopt their opposing teams color and icon.

If both teams submit proof of winning and neither team used the icons and colors assigned to them the match will be cancelled as we can’t accurately identify a winner.

Teams using the icons and color proof method will have their proof accepted over all other proof.

If both teams use the correct icons and colors in their proof and have proof of winning we will do our best to identify the winners and take harsh action against those attempting to fake proof.

It should also be noted that only one person needs use the system for it to be effective so if your opponents do not use it you still should and it will help us.

Lag Issues

A team has 10 seconds to leave the match due to lag after landing, and it will be replayed if they can provide proof of lag and leaving the match For 2 vs 2 BOTH team members must leave within 10 seconds.

CONNECTION ISSUES:

Disconnections 30 seconds after landing in Fortnite in tournaments and live matches only can be replayed at admins discretion if valid proof is supplied of the disconnection promptly after it has occurred.
No replay will be issued without proof of disconnect. Your teammate must have left within 30 seconds after your disconnection in order for it to have gotten a replay.

IN-GAME GLITCH:

If a team experiences an in-game glitch within 30 seconds of all team members touching the ground, all members of your team must leave the game immediately. If you experience an in-game glitch after 30 seconds from all members touching the ground, it is the admin’s discretion if the match is to be replayed or cancelled depending on the seriousness of the glitch, duration and if it drastically affected the outcome of the match.

LIABILITY:

Frag and your opponents are also not liable for members that cannot make it to their match on time for ANY reason. It is the sole responsibility of each member to play their match on time. Issues include but not limited to; issues with game updates, server outages, network connection, power outages, or emergencies.